// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Game/SimpleCharacter.h"
#include "SimpleAIPawn.generated.h"

/**
 * 
 */
UCLASS()
class SIMPLE_API ASimpleAIPawn : public ASimpleCharacter
{
	GENERATED_BODY()
public:
	ASimpleAIPawn(const FObjectInitializer& ObjectInitializer);

	UPROPERTY(EditAnywhere, Category = Simple)
	class UBehaviorTree* BotBehavior;
	
	virtual void FaceRotation(FRotator NewControlRotation, float DeltaTime = 0.f) override;


};
